Asus EN8600 GTS TOP 256Mb DDR3
"If you want a good performing graphics card that can compete against high-end cards at a fraction of the price ... then the Asus EN8600GTS TOP is a excellent choice."
Posted on May 3, 2007, 4:09 PM UTC by Winston Chim
Specifications
Specifications
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Asus EN8600GTS TOP - Product Specifications & Features
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Graphics Engine
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GeForce 8600GTS (G84-400)
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Video Memory
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256MB DDR3
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Engine Clock
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745MHz
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Memory Clock
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1145 MHz (2290 MHz DDR3)
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Memory Interface
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128-bit
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Max Resolution
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Up to 2560 x 1600
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VGA Output
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YES, via DVI to VGA Adapter
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HDTV Output
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YES, via HDTV Out cable
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TV Output
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YES, via S-Video to Composite
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DVI Output
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DVI-I
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Dual DVI Output
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YES
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HDCP Support
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YES
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Adaptor/Cable bundled
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DVI to VGA adapter
Power Cable
HDTV-out cable
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Software Bundled
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ASUS Utilities & Driver
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2nd VGA Output
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Card Size: 9 inch length, 4.97 inch width, 1.43 inch height
6 pin power connector * 1 inside the box
Minimum 400W or greater system power supply (with 12V current rating of 26A)
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NVIDIA® GeForce® 8 series graphics processing units (GPUs) redefine the PC gaming experience. With a revolutionary unified architecture and full support for Microsoft® DirectX® 10 games, GeForce 8 series GPUs deliver unprecedented performance, extraordinarily detailed environments, and film quality game effects.
NVIDIA® GeForce® 8600 graphics processors feature the award-winning GeForce 8 Series architecture with unparalleled levels of graphics realism and performance for Microsoft® DirectX® 9 and DirectX 10 games for the pricepoint.
Available Models: GeForce 8600 GTS and GeForce 8600 GT (Standard Specs)
| 32 |
32 |
| 675 |
540 |
| 1450 |
1180 |
| 1000 |
700 |
| 256MB GDDR3 |
256MB GDDR3 |
| 128-bit |
128-bit |
| 32 |
22.4 |
| 10.8 |
8.6 |
Technical Specifications
NVIDIA® Unified Architecture
- Unified shader architecture
- GigaThread™ technology
- Full support for Microsoft® DirectX® 10
- Geometry shaders
- Geometry instancing
- Streamed output
- Shader Model 4.0
- Full 128-bit floating point precision through the entire rendering pipeline
NVIDIA Lumenex™ Engine
- 16x full screen anti-aliasing
- Transparent multisampling and transparent supersampling
- 16x angle independent anisotropic filtering
- 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
- 32-bit per component floating point texture filtering and blending
- Advanced lossless compression algorithms for color, texture, and z-data
- Support for normal map compression
- Z-cull
- Early-Z
NVIDIA Quantum Effects™ Technology
- Advanced shader processors architected for physics computation
- Simulate and render physics effects on the graphics processor
NVIDIA SLI™ Technology1
- Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
NVIDIA PureVideo™ HD Technology2
- Dedicated on-chip video processor
- High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
- Advanced spatial-temporal de-interlacing
- HDCP capable3
- Spatial-Temporal De-Interlacing
- Noise Reduction
- Edge Enhancement
- Bad Edit Correction
- Inverse telecine (2:2 and 3:2 pull-down correction)
- High-quality scaling
- Video color correction
- Microsoft® Video Mixing Renderer (VMR) support
Advanced Display Functionality
- Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
- One dual-link DVI outputs for digital flat panel display resolutions up to 2560x16004
- Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
- Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
- NVIDIA nView® multi-display technology capability
- 10-bit display processing
Built for Microsoft® Windows Vista™
- Full DirectX 10 support
- Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
- VMR-based video architecture
High Speed Interfaces
- Designed for PCI Express® x16
- Designed for high-speed GDDR3 and DDR2 memory
Operating Systems
- Built for Microsoft Windows Vista
- Windows XP/Windows XP 64
- Linux
API Support
- Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
- Full OpenGL® support, including OpenGL 2.0
For more information please visit Nvidia's Website
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