MSI RX1300Pro TD256E
"... a decent performer using its AVIVO technology which gives better image quality on video playback."
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Posted on Jul 24, 2006, 12:00 AM UTC by Alex Manktelow
MSI RX1300Pro TD256E
| Details |
| Manufacturer | |
| Category | Graphic Cards |
| Compare3D Price | No price avalible.
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Specifications
Specifications
| RADEON™ X1300 PRO Chipset Features and Specification |
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SMARTSHADER™ HD
• Support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware.
• Shader Model 3.0 vertex and pixel shader support:
- Full speed 32-bit floating point processing.
- High dynamic range rendering with floating point blending and anti-aliasing support.
- High performance dynamic branching and flow control.
• Complete feature set also supported in OpenGL® 2.0.
Anti-Aliasing and Anisotropic Filtering
• 2x/4x/6x Anti-Aliasing modes:
- Sparse multi-sample algorithm with gamma correction, programmable sample patterns,
and centroid sampling.
- New adaptive anti-aliasing mode.
- Temporal anti-aliasing.
- Lossless color compression (up to 6:1) at all resolutions, up to and including wide screen
HDTV.
• 2x/4x/8x/16x Anisotropic Filtering modes:
- Up to 128-tap texture filtering.
- Adaptive algorithm with performance and quality options.
3Dc+™ Advanced Texture Compression
• High quality 4:1 compression for normal maps and luminance maps.
• Works with any single-channel or two-channel data format.
Next-Generation HYPER Z™ Technology
• Hierarchical Z-Buffer with Early Z Test.
• Lossless Z-Buffer Compression (up to 48:1).
• Fast Z-Buffer Clear.
• Z Cache optimized for real-time shadow rendering.
• Optimized for performance at high display resolutions, up to and including widescreen HDTV.
Avivo™ Video and Display Engine
• New advanced video capabilities, including high fidelity gamma, color correction and scaling.
• Dual independent display controllers that support true 30-bpp throughout the display pipe.
- Full symmetry on both heads.
- Each display controller supports display resolutions beyond 2560x1600.
• Advanced DVI capabilities, including 10-bit, 16-bit HDR output.
• YPrPb component output for direct drive of HDTV displays.
• Seamless integration of pixel shaders with video in real time.
• VIDEOSOAP™ noise removal filtering for captured video.
• MPEG1/2/4 decode and encode acceleration.
- DXVA support.
- Hardware motion compensation, iDCT, DCT and color space conversion.
• All-format DTV/HDTV decoding.
• Adaptive per-pixel de-interlacing and frame rate conversion (temporal filtering).
CrossFire™ Support
• Lossless Z-Buffer Compression (up to 48:1). Multi-GPU technology ready.
• Four modes of operation.
- Alternate frame rendering for maximum performance.
- Supertiling for optimal load-balancing.
- Scissoring for compatibility.
- Super AA for maximum image quality.
PERFORMANCES
• Memory interface: 128-bit
• Memory Clock Speed: 800MHz
• Engine Clock Speed: 600MHz
• Peak Pixel Fill Rate: 2.4 GB/s
• Pixel Shader Processors: 4
• Dual RAMDACs: 400MHz
• Operating Systems Support Windows® XP / 2000
• Power supply of 350 (and up) watt is highly recommended for system stability
• 2D Display Modes: Resolutions, colors and maximum refresh rates(Hz) in 256, 65K or 16.7M
colors.
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640 x 480
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200Hz
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800 x 600
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200Hz
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1024 x 768
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200Hz
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1152 x 864
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200Hz
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1280 x 1024
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160Hz
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1600 x 1200
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120Hz
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1920 x 1080
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120Hz
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1920 x 1200
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100Hz
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1920 x 1440
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90Hz
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2048 x 1536
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85Hz
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2560 x 1600
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60Hz
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GPU Specifications
- Features
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- 105 million transistors on 90nm fabrication process
- Four pixel shader processors
- Two vertex shader processors
- 128-bit 4-channel DDR/DDR2/GDDR3 memory interface
- 32-bit/1-channel, 64-bit/2-channel, and 128-bit/4-channel configurations
- Native PCI Express x16 bus interface
- AGP 8x configurations also supported with external bridge chip
- Dynamic Voltage Control
- High Performance Memory Controller
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- Fully associative texture, color, and Z/stencil cache designs
- Hierarchical Z-buffer with Early Z test
- Lossless Z Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z/stencil xache optimized for real-time shadow rendering
- Ultra-Threaded Shader Engine
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- Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
- Full speed 128-bit floating point processing for all shader operations
- Up to 128 simultaneous pixel threads
- Dedicated branch execution units for high performance dynamic branching and flow control
- Dedicated texture address units for improved efficiency
- 3Dc+ texture compression
- High quality 4:1 compression for normal maps and two-channel data formats
- High quality 2:1 compression for luminance maps and single-channel data formats
- Multiple Render Target (MRT) support
- Render to vertex buffer support
- Complete feature set also supported in OpenGL® 2.0
- Advanced Image Quality Features
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- 64-bit floating point HDR rendering supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 2x/4x/6x Anti-Aliasing modes
- Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
- New Adaptive Anti-Aliasing feature with Performance and Quality modes
- Temporal Anti-Aliasing mode
- Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with Performance and Quality options
- High resolution texture support (up to 4k x 4k)
- Avivo™ Video and Display Platform
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- High performance programmable video processor
- Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
- DXVA support
- De-blocking and noise reduction filtering
- Motion compensation, IDCT, DCT and color space conversion
- Vector adaptive per-pixel de-interlacing
- 3:2 pulldown (frame rate conversion)
- Seamless integration of pixel shaders with video in real time
- HDR tone mapping acceleration
- Maps any input format to 10 bit per channel output
- Flexible display support
- Dual integrated DVI transmitters (one dual-link + one single-link)
- DVI 1.0 compliant / HDMI interoperable and HDCP ready*
- Dual integrated 10 bit per channel 400 MHz DACs
- 16 bit per channel floating point HDR and 10 bit per channel DVI output
- Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
- Complete, independent color controls and video overlays for each display
- High quality pre- and post-scaling engines, with underscan support for all outputs
- Content-adaptive de-flicker filtering for interlaced displays
- Xilleon™ TV encoder for high quality analog output
- YPrPb component output for direct drive of HDTV displays*
- Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
- Fast, glitch-free mode switching
- VGA mode support on all outputs
- Drive two displays simultaneously with independent resolutions and refresh rates
- Compatible with ATI TV/Video encoder products, including Theater 550
* Currently there is no commercially available HDCP content. ATI's Radeon® X and Radeon® 9550 series of GPUs are capable of processing HDCP signals ("HDCP ready"), however ATI does not presently manufacture any graphics cards which are HDCP ready. Some third parties manufacture graphics cards containing ATI GPUs -- you can inquire of them which models, if any, -- are HDCP ready.
- CrossFire™
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- Multi-GPU technology
- Inter-GPU communication over PCI Express (no interlink hardware required)
- Four modes of operation:
- Alternate Frame Rendering (maximum performance)
- Supertiling (optimal load-balancing)
- Scissor (compatibility)
- Super AA 8x/10x/12x/14x (maximum image quality)
- HyperMemory™ 2
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- 2nd generation virtual memory management technology
- Improved PCI Express transfer efficiency
- Supports rendering to system memory as well as local graphics memory
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